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Phasm cards Template +Rules

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:iconygocardplz: © 1996 Kazuki Takahashi :iconygocardplz:

Pixel: Yellow Star UPDATE Pixel: Yellow Star
version 1.3 - Phasm monsters Template .psd file is now available for download
version 1.5 - Now updated to series 10


Name: Invader from Beyond
Vigor - 7 | DARK - Fiend / Phasm Effect
Yellow Dot Bullet - F2U! Effect:
DARK Warrior monster
When this card is Phasm Summoned: You can target 1 monster your opponent controls; banish that target until the end of your opponent’s next turn, At the start of the Damage Step, if this card battles a Special Summoned monster: You can remove 2 Vigors from this card; Negate that monster’s effects, and if you do, banish it when it leaves the field. If this card is sent to the GY: You can  excavate the top 5 cards of your Deck; send 1 excavated Warrior monster to the GY, also the rest into the Deck. You can only use this effect of “Invader from Beyond” once per turn.

Name: Beyond Bubonic Virus
Vigor - 3 | Continous Trap
Yellow Dot Bullet - F2U! Effect:
“Virus” Normal Trap
When this card is activated: You take 1000 damage. Look at your opponent's hand, all monsters they control, and all cards they draw, and destroy all those monsters with 1500 or more ATK. During your End Phase; you must remove 1 Vigor from this card (this is not optional), or destroy it.

Yellow Dot Bullet - F2U! Lore:
- Phasm phenomenon was created by a mysterious primordial entity. It is a medium to conserve the balance of energy between life and death, by turning the radiant energy of those who became lifeless to a silent vigor that wonders aimlessly in the cosmos. Phasm entities are harmless, until they possess a body.

Yellow Dot Bullet - F2U! Generalities:
- "Phasm" (Japanese: ファズム Fazumu) monsters are Extra Deck monsters. To be properly Special Summoned, Phasm cards must first be Phasm Summoned OR activated (from the Extra Deck or GY). If they leave the Extra Deck without being Phasm Summoned or activated, they cannot be Special Summoned while they are banished or in the GY. Like other Extra Deck monsters, Phasm cards cannot exist in the hand or Main Deck (even with card effects). If a Phasm card would be moved to the hand or Main Deck, it is returned to the Extra Deck instead.

Yellow Dot Bullet - F2U! Characteristics:
  • Phasm cards have a "Vigor Count" in place of a Level or Rank. A Phasm cards's Vigor Count determines the Level/Rank/Link-Rating/Vigor Count/etc... of the material in the GY to be possessed, if it was a monster.
  • Phasm cards do not possess Levels or Ranks, therefore they cannot be used as material for a Ritual, Synchro, or Xyz Summon. Also, Level or Rank-modifying cards do not affect Phasm Monsters. The same thing can be said for Spells/Traps that affect Levels/Ranks.
  • Phasm cards do not possess ATK or DEF, therefore cards that alter or affects ATK/DEF values do not affect Phasm Monsters, until the Battle Phase, when Phasm card gain the ATK & DEF of their Phasm material if it was monster.
  • If the Phasm material was a monster: Phasm card is treated as a monster, and can be played in ATK or DEF position (Unless it's a Link, then it cannot be played in DEF position).
  • In case the Phasm material was a Link Monster, the Phasm monster can then only exist in face-up Attack Position (since they won't have a DEF value) and cannot be placed in or changed to Defense Position (either manually or through a card effect). They become unaffected by effects that change battle positions and won't be able to be placed face-down.
  • If the Phasm Material was a Spell/Trap: It is place face-up in the Spell/Trap Zone, and is treated as it material type but Continuous (Spell or Trap).
  • Most Phasm cards require the player to reduce their Vigor Count as a cost to activate their effects, limiting their number of activations. If a Phasm cards is no longer on the field, its material is sent to the GY. The Phasm material remain possessed even if the Phasm card is flipped face-down.
  • The Phasm material is not treated as being on the field, but if a Phasm card got its effects negated, a role reversal occur: The Phasm cards becomes the one treated not being on the field, while the possessed card "returns" to the field with all its effects applying (if any) and unaffected by any effect that would negate its effects, until the effect negation (on the Phasm card) is no longer active, OR until the card responsible for that (e.g. Skill Drain) is destroyed.
  • If the scenario above occurs on a Phasm card that possesses a Normal Spell/Trap or any cards that met a condition to let it be sent to the GY; it is sent to the GY and the Phasm monster is destroyed. However, you can Phasm Summon it/Activate again if it was your turn since the Summoning/Activating conditions are already met.
  • Cards being possessed as a Phasm material or used as a material in a Phasm Summon are not considered to be leaving the field.
  • While in the GY: Phasm cards are treated as non-Effect monsters
  • If a Phasm monster is Special Summoned via any means other than a Phasm Summoning (or activating) will have not materials (unless given to it by a card effect). In this case, it is treated as a face-up non-Effect monster, with 0/0 ATK and DEF stats in the Battle Phase.
  • If the Phasm card leaves the field; banish the possessed card.
  • HIDDEN ORIGINS: If you would Special Summon a monster using a Summoning mechanic, Phasm monsters can be treated as their possessed monster (name, Attribute, Level, Link-Rating, Type, etc...)

Yellow Dot Bullet - F2U! Phasm Summoning / Activation:
Two steps must be fulfilled to successfully Phasm Summon / activate a Phasm card:
  • Phasming: Have the specific material listed on the Phasm card in the GY that was sent there from the field, and put it on the field, either in a Main Monster Zone if it was a monster, or the Spell/Trap Zone, if it was a Spell/Trap (IT IS NOT TREATED AS BEING ON THE FIELD).
  • Possessing: Special Summon the Phasm card OR activate it, by placing it over the Phasm material, in the zone where the latter is put.
Bullet; Red Notice:
-You can edit this template as much as you want, and create new templates. But you AREN'T ALLOWED to release them unless asking my permission first.
-You AREN'T ALLOWED to use/release my template in any public project of yours unless asking my permission first.
-Credit is required and very appreciated.
-Don't reupload or redistribute this.
-Don't Rip.

Bullet; Black Credit:
:iconslackermagician: for her Foil Textures
:icongrezar: for his series 10 frames

A Special "THANK YOU" to the members of Team Dark Side of Conspirations

Pixel: Yellow Star TEAM DARKSIDE OF CONSPIRATIONS Pixel: Yellow Star
CybeXZero | grezar | BatMed | kyokugenpunch | Yugi-Master | RaidenGTX | BT-YGO
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Comments84
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Hello, I was wondering, can I get the Phasm cards background (Of both series 9 and 10) ? I need them for my Card Maker project. (I mean, only the Background image, no name, artwork, effect frame.) I tried using Photoshop to remove them but it didn't seem right. Thank you very much!